Website powered by

Environment Bathroom Scene

A recent project involving a Condo bathroom. The lighting is altered in certain shots. The topology was made and optimized in 3ds Max, textured in Substance painter with an assist from Photoshop and the render was captured in the Unreal engine.

lighting play again

lighting play again

substance painter texturing. then placing assets in unreal scene to verify textures maps.

substance painter texturing. then placing assets in unreal scene to verify textures maps.

using height maps

using height maps

opacity maps. substance painter

opacity maps. substance painter

optimizing topology

optimizing topology

checking proportional 
elements in unreal

checking proportional
elements in unreal

max scene

max scene

initial 
blocking

initial
blocking